A solitaire variant with a deeper tableau and more freedom of movement for card stacks.
Klondike,
but freer
Yukon is similar to Klondike but has no draw pile – all 52 cards are directly in the tableau. This makes the game completely plannable but also more complex to execute.
The crucial difference: Entire groups of cards can be moved independently of their own order, as long as the top card of the group matches.
Before the
game begins
Since there is no draw pile, all information is available from the beginning – use this for complete advance planning.
groups
Move by
move
Yukon has several known sub-variants.
What really
matters
Actively use group movement – unlike Klondike, you can also move unsorted card stacks as a whole.
Plan the complete solution in advance, as all cards are visible from the start – Yukon allows more foresight than Klondike.
Deliberately free up cards deeper down by shifting entire groups above them, instead of just moving individual cards.
Keep at least one column free for maneuvers to be able to perform more complex re-sorts.
Not utilizing group movement and only shifting individual cards, as one is used to from Klondike.
Prematurely refilling an empty column instead of keeping it free for a more complex re-sorting.
Not planning far enough ahead, even though the entire solution would theoretically be recognizable due to full visibility.
Ignoring important cards buried deep because the focus is too much on the easily accessible cards at the top.
Yukon requires patience and overview – easier to master with clearly legible cards.
View all designs →