A classic trick-taking game and the historic forerunner of modern partnership games. Simpler than Bridge, just as strategic.
Counting tricks,
no bidding
Whist is the historic forerunner of Bridge – but without a bidding phase. Four players in two partnerships try to win as many tricks as possible.
The last card dealt automatically determines the trump suit – no negotiation needed.
Before the
game begins
are won
Trick by
trick
Whist laid the foundation for Bridge and many other trick-taking games.
What really
matters
Memorize the face-up trump card carefully – it reveals which high trumps are still in play.
Play in sync with your partner, even without words – the order of played cards gives indirect hints.
Hold high trump cards back until an important trick is at stake instead of wasting them early.
Keep track of which cards of a suit have already been played – it helps enormously with late-round planning.
Forgetting the trump suit because it is only shown once at the start of the round.
Playing high cards too early without considering how the round is unfolding.
Not reacting to your partner – for example, ignoring an obviously weak card from your partner.
Ignoring the obligation to follow suit when you actually hold the suit led in your hand.
Whist is the elegant classic among trick-taking games – timeless with a good deck.
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