Game Rules
WhistThe forerunner of Bridge

A classic trick-taking game and the historic forerunner of modern partnership games. Simpler than Bridge, just as strategic.

Players4
Time20 – 30 min
Deck52 cards · 1 deck
LevelMedium
I · The idea

Counting tricks,
no bidding

I

Whist is the historic forerunner of Bridge – but without a bidding phase. Four players in two partnerships try to win as many tricks as possible.

The last card dealt automatically determines the trump suit – no negotiation needed.

II · Preparation

Before the
game begins

II
1
Deal the cards
52 cards evenly: 13 cards each.
2
Determine trump
The dealer's last card is turned face up – its suit is automatically trump.
3
Form partnerships
Players sitting opposite each other form a team.
III · Card values
How tricks
are won
III
Trump
Last card
The last card dealt sets the trump suit for the whole round.
F
Follow suit
Mandatory
If you hold the suit led, you must play it.
Highest wins
Trump beats all
The highest trump card always wins. Without trump: highest card of the suit led.
13
Tricks
Per round
13 tricks per round – each team counts the tricks it has won.
IV · Gameplay

Trick by
trick

IV
1
Lead the first trick
The player to the dealer's left leads the first trick.
2
Follow suit
Everyone must play the suit led if possible.
3
Win the trick
Highest trump wins, otherwise the highest card of the suit led.
4
Next trick
The winner of the trick leads the next card.
5
Count points
Every trick beyond the first six scores one point. The team that first reaches an agreed score (usually 5 or 7) over several rounds wins.
V · Variants
Variants
V

Whist laid the foundation for Bridge and many other trick-taking games.

S
Solo Whist
For 3–4 players without fixed partnerships – everyone plays for themselves.
K
Knock-out Whist
Whoever wins no trick is eliminated – until one winner remains.
B
Bid Whist
With a bidding phase like Bridge – an American evolution.
G
German Whist
For 2 players: tricks decide who draws the next card.
VI · Tips & tricks

What really
matters

VI
Strategy tips
+

Memorize the face-up trump card carefully – it reveals which high trumps are still in play.

+

Play in sync with your partner, even without words – the order of played cards gives indirect hints.

+

Hold high trump cards back until an important trick is at stake instead of wasting them early.

+

Keep track of which cards of a suit have already been played – it helps enormously with late-round planning.

Common mistakes

Forgetting the trump suit because it is only shown once at the start of the round.

Playing high cards too early without considering how the round is unfolding.

Not reacting to your partner – for example, ignoring an obviously weak card from your partner.

Ignoring the obligation to follow suit when you actually hold the suit led in your hand.

Berlin Hold'em · Matching decks
Get the right deck

Whist is the elegant classic among trick-taking games – timeless with a good deck.

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