Portugal's fastest trick-taking game. The Seven is the second highest card, teams need 61 points.
Unusual
Card Values
Sueca is played with a 40-card deck (without 8s, 9s, 10s) in two partner teams. The card ranking is unusual: Ace is the highest card, but the Seven is the second highest – more important than King or Queen.
The goal is for the team to score more than half of the total 120 points – at least 61.
Before the
Game Begins
The Seven is the most valuable card after the Ace – this surprises many beginners and should be considered from the start.
Count
Trick
by Trick
Sueca is also popular in Brazil and former Portuguese colonies.
What really
matters
Internalize the unusual ranking immediately – whoever treats the Seven as a low card will squander valuable tricks.
Play in coordination with your partner – if they are already leading the trick, play low cards instead of unnecessarily overtrumping.
Hold back Trump Ace and Trump Seven, if possible, for crucial later tricks.
Observe carefully which high cards have already been played – with only 40 cards in the deck, the rest can be estimated well.
Treating the Seven as an ordinary card and losing it too early in unimportant tricks.
Overtrumping your own partner, even though they have already securely won the trick.
Forgetting that only 40 instead of 52 cards are in play – this changes all probability calculations.
Playing high trump cards too early without a clear tactical reason, instead of saving them for critical moments.
Sueca is Portugal's fast trick-taking game – playable immediately with a reduced deck.
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