Whoever is still holding cards at the end loses. Three layers, one chance – in the end you play blind.
What's at
stake
Every player starts with three layers – hand cards, face-up cards, face-down cards. All of them have to go. In that order.
What sets Shithead apart from other shedding games: you play the last layer blind. You don't know what's coming. No plan will save you then.
Before the
game begins
Face-up cards may be swapped with hand cards. Put your strongest cards face up – you'll be glad you did at the end.
card does
Round by
round
Not every group plays by the same rules. These variants make the game even less predictable.
What really
matters
Keep a 2 in reserve while the draw pile is still in play. It's the only card guaranteed to fit under any 7 – no matter what your opponent plays.
Expect someone to play a 7 every round. After that, only 2 to 6 counts – anyone without a low card picks up the pile.
Save 3s, 10s and high cards like Jack, Queen, King and Ace for the endgame. Once the draw pile is empty, all that matters is shedding your hand – not reacting tactically.
The 3 is never dead: it fits on any card except a 7, because it's low enough itself. Ideal as insurance late in the hand.
Not being prepared for a 7. If you don't hold back a low card during the pile phase, you'll regularly pick up the whole discard pile.
Forgetting that you may play multiple cards of the same value in one turn. Miss that and you give away tempo, staying in the game far too long.
Forgetting to swap your face-up cards before your hand is empty. After that, swapping is no longer possible – weak face-up cards stay put.
Playing strong cards too early instead of saving them for the endgame, when shedding is all that counts.
Shithead is best played with cards you love holding. Our decks are made for exactly that.
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