A solitaire game with a strict setup and few aids, rewarding precise advance planning.
Like Yukon,
but stricter
Scorpion is similar to Yukon, but requires stricter rules for moving card groups: Only correctly sorted sequences of the same suit may be moved together.
This makes Scorpion significantly more challenging – thoughtless moves quickly lead to a dead end from which there is no return.
Before the
game begins
Plan several moves in advance before you move the first card – Scorpion hardly forgives rash actions.
sequences
Turn by
turn
Scorpion has several well-known simplifications for beginners.
What really
matters
Thoroughly analyze the complete tableau position before moving the first card – Scorpion severely punishes thoughtless moves.
Deliberately build long, correctly colored sequences – they can later be moved as a complete group.
Free the few face-down cards as early as possible – they are often the key to solving the entire position.
Use available wild moves sparingly if the chosen variant allows them – they are a limited resource.
Moving cards without a complete plan, which, with the strict group rule, quickly leads to an unsolvable dead end.
Moving single cards too carelessly, without considering that they might block later sequence formation.
Ignoring the few face-down cards because the focus is too much on the visible cards.
Wasting wild moves (if available) too early, instead of saving them for a truly critical situation.
Scorpion demands patience and planning – easier to think through with a clear deck.
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