Game Rules
ScorpionStrict setup, precise planning

A solitaire game with a strict setup and few aids, rewarding precise advance planning.

Players1
Duration10 – 20 min
Deck52 Cards · 1 Deck
DifficultyMedium to challenging
I · Game Idea

Like Yukon,
but stricter

I

Scorpion is similar to Yukon, but requires stricter rules for moving card groups: Only correctly sorted sequences of the same suit may be moved together.

This makes Scorpion significantly more challenging – thoughtless moves quickly lead to a dead end from which there is no return.

II · Preparation

Before the
game begins

II
1
Set up the tableau
7 columns with 49 cards – the first four columns have some face-down cards.
2
Remaining cards
3 cards are placed face-up on the last three columns, with no further draw pile.
3
Complete overview
Except for a few cards, the entire tableau is visible from the start.
Before starting

Plan several moves in advance before you move the first card – Scorpion hardly forgives rash actions.

III · Card Values
How to move
sequences
III
=
Strict group
Only sorted
Only a correctly descending sorted sequence of the same suit may be moved as a group.
1
Single card
Freely movable
A single card may be placed on a matching card regardless of suit.
Foundation piles
Optional
In some variants, there are foundation piles; in its purest form, only the tableau is sorted.
No drawing
Almost nothing hidden
There is practically no draw pile – almost all cards are directly distributed in the tableau.
IV · Gameplay

Turn by
turn

IV
1
Analyze the entire tableau
Since almost everything is visible: carefully consider the overall position.
2
Move sorted sequences
Only move correctly descending, same-suit groups together.
3
Place single cards
Move single cards more flexibly if no group fits.
4
Uncover face-down cards
The few face-down cards become visible by freeing them up.
5
Won
All cards arranged into four complete, color-sorted sequences from King to Ace – the tableau is then fully ordered.
V · Variants
Variants
V

Scorpion has several well-known simplifications for beginners.

3W
With 3 wild moves
Allows three free moves of unsorted cards as an exception.
Strict variant
Completely without exceptions – the most difficult form of the game.
W
Wasp
Similar game with even fewer face-down cards.
D
Double Scorpion
With two decks for a larger, more complex tableau.
VI · Tips & Tricks

What really
matters

VI
Strategy Tips
+

Thoroughly analyze the complete tableau position before moving the first card – Scorpion severely punishes thoughtless moves.

+

Deliberately build long, correctly colored sequences – they can later be moved as a complete group.

+

Free the few face-down cards as early as possible – they are often the key to solving the entire position.

+

Use available wild moves sparingly if the chosen variant allows them – they are a limited resource.

Common Mistakes

Moving cards without a complete plan, which, with the strict group rule, quickly leads to an unsolvable dead end.

Moving single cards too carelessly, without considering that they might block later sequence formation.

Ignoring the few face-down cards because the focus is too much on the visible cards.

Wasting wild moves (if available) too early, instead of saving them for a truly critical situation.

Berlin Hold'em · Matching Decks
Get the right deck

Scorpion demands patience and planning – easier to think through with a clear deck.

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