A trick-taking game based on bidding with variable risks and short, focused rounds.
Bidding with
Risk Levels
Nap (short for Napoleon) is a British trick-taking game. Each player bids based on their hand how many of their 5 cards they will win as tricks.
The highest bid is "Nap" – all 5 tricks. The player who bids determines the trump suit automatically with their first card.
Before the
Game Begins
A Nap bid (all 5 tricks) requires an exceptionally strong hand – usually several high trump cards.
Are Available
Trick by
Trick
Nap is closely related to Euchre and other British trick-taking games.
What really
Matters
Only bid Nap (all 5 tricks) if your hand is truly exceptionally strong – usually several high trump cards or aces.
For a Misère bid: consistently play your lowest cards and avoid unexpectedly winning a trick.
Observe which trump suit the bidder chooses – their first card reveals a lot about the distribution of their remaining hand.
As a non-bidder, defend coordinately – together prevent the bidder from reaching their trick count.
Making an overly optimistic bid without realistically assessing the actual trump strength of your own hand.
Accidentally winning a trick with a Misère bid because a seemingly safe low card was actually too high.
Underestimating the role of a defender – concerted counterplay can cause a high bid to fail.
Forgetting that the bidder's first card played determines the trump suit for the entire round.
Nap is short and intense – perfect for a quick game with a standard deck.
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