A trick-taking game with reversed logic. Whoever collects the fewest penalty points wins – unless you shoot the moon.
Hearts are
bad
Hearts reverses the usual trick-taking logic: you do NOT want to win certain cards. Every heart card is 1 penalty point, the Queen of Spades is 13 penalty points.
Whoever has the fewest penalty points at the end of a round is ahead. A player who collects ALL penalty cards “shoots the moon” and scores 0 points instead – everyone else gets 26.
Before the
game begins
When passing cards, get rid of your highest hearts and the Queen of Spades if you have them – they are the most expensive cards in the game.
penalty points
Trick by
trick
Hearts comes pre-installed on many computers and smartphones.
What really
matters
When passing cards, get rid of your highest hearts and the Queen of Spades if you have them – they are most dangerous in your own hand.
Play high cards in short suits early in the round – you get rid of them before being forced to collect a penalty card.
Watch whether a player is collecting suspiciously many hearts – they might be trying to shoot the moon.
Consider shooting the moon yourself if you already hold many penalty cards – sometimes “collect everything” is safer than “avoid almost everything”.
Trying to hold the Queen of Spades too long instead of discarding her at the first safe opportunity.
Forgetting that hearts may not be led until a heart card has been played (“Hearts Broken”).
Missing an opponent's moon attempt and accidentally feeding them the last missing penalty cards.
Playing too aggressively when your own hand is objectively weak – sometimes damage control matters more than risk.
Hearts is quickly explained and endlessly replayable – with cards that keep every Queen of Spades easy to handle.
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