Game Rules
FreeCellAll cards visible, everything plannable

A solitaire game with open information, where planning and free cells are central.

Players1
Duration8 – 15 Min
Deck52 Cards · 1 Deck
LevelMedium
I · Game Idea

Full Information,
Pure Calculation

I

FreeCell fundamentally differs from Klondike: All 52 cards are visible from the start. There is no element of chance from face-down cards – only the sequence of the solution needs to be found.

Four free cells serve as temporary storage for single cards – they are the key to solving complex positions.

II · Preparation

Before the
Game Begins

II
1
Set up the Tableau
8 columns with all 52 cards distributed face up – 4 columns with 7 cards, 4 columns with 6 cards.
2
Prepare Free Cells
4 empty cells in the top left for temporary storage.
3
Prepare Foundation Piles
4 empty spaces for the suit-sorted foundation piles.
Before starting

Since all cards are visible, it's worth planning out the entire solution in your head before making the first move.

III · Card Values
How to move
cards
III
Tableau
Descending, alternating
Cards in the tableau are placed in descending order and alternating colors (red/black).
C
Free Cell
One card temporary storage
Each free cell can temporarily hold exactly one single card.
Foundation Pile
Ascending, same suit
On the foundation piles, cards are collected in ascending order from Ace to King of the same suit.
Empty Column
Any card allowed
Any card may be placed on a completely empty tableau column – not just a King.
IV · Gameplay

Turn by
Turn

IV
1
Analyze the layout
Since everything is visible: mentally review the entire possible solution.
2
Utilize free cells
Temporarily place individual blocking cards in a free cell.
3
Rearrange the tableau
Move cards between columns to reveal sequences.
4
Place on foundation piles
As soon as possible: place cards in ascending order on the suit piles.
5
Won
All 52 cards are sorted on the four foundation piles. The vast majority of FreeCell deals are indeed solvable.
V · Variations
Variations
V

FreeCell has several known difficulty variations.

2C
Two Cell
Only two free cells instead of four – significantly more difficult.
BC
Baker's Game
Related game without color-alternating requirement in the tableau.
S
SuperGame
With jokers as additional wildcards in the deck.
No Multi-Move
Stricter variant: only one card per move instead of entire sequences.
VI · Tips & Tricks

What really
matters

VI
Strategy Tips
+

Plan the entire solution in advance, as far as possible – since all cards are visible, FreeCell is more plannable than most other solitaire games.

+

Use free cells sparingly – if all four are occupied, you completely lose flexibility for further rearrangements.

+

Try to empty a complete tableau column – an empty column is almost as valuable as an additional free cell.

+

Release Aces and low cards early so that the foundation piles grow quickly and create space in the tableau.

Common Mistakes

Occupying all free cells simultaneously without a clear plan on how to free them again.

Placing a card prematurely on the foundation pile, even though it would still have been needed for sorting in the tableau.

Not fully analyzing the overall situation before making the first move – this leads to avoidable dead ends.

Immediately refilling a freshly emptied tableau column instead of using it for a more strategically important move.