Game Rules
DoppelkopfWho is on your team?

A partnership game where nobody knows who is playing with whom – until the teams reveal themselves through the cards.

Players4
Time20 – 30 min
Deck48 cards · double deck
LevelDemanding
I · The Idea

Secret
teams

I

Doppelkopf is played by four with 48 cards (two identical sets of 24). The two players holding the Queens of Clubs automatically form a team – but don't know it at first.

The Queens' team aims to take more than 120 of 240 card points. The other team wins by preventing that.

II · Setup

Before the
game begins

II
1
Deal the cards
48 cards (two sets, 9 to Ace) dealt evenly: 12 cards each.
2
Find the teams
Whoever holds a Queen of Clubs is on the Re team. The other two form the Kontra team.
3
Remember the trumps
All Jacks, all Queens and all Diamond cards are automatically trump.
Before you start

Watch the play closely – players often unknowingly reveal whether they belong to the Queens' team long before any cards are shown openly.

III · Card Values
What is trump
and what is not
III
Q
Queens
Highest trump
All four Queens are trump. The Queen of Clubs is the second-highest card in the game.
J
Jacks
Trump
All four Jacks are trump, below the Queens but above the Diamond suit.
Diamonds
Trump suit
All Diamond cards are automatically trump – even without a Jack or Queen.
♣♥♠
Plain suits
Not trump
Clubs, Hearts and Spades (without Jack/Queen) are normal suits with no trump power.
IV · Gameplay

Trick by
trick

IV
1
Forehand leads
The first card of a trick sets the suit to follow (or trump).
2
Follow suit
Everyone must play the led suit if they can – otherwise play trump or discard a plain suit.
3
Win the trick
The highest trump wins, otherwise the highest card of the led suit.
4
Announcements possible
The Re or Kontra team can announce early in the game to raise the game value.
5
Scoring
All trick points are counted. The Re team (Queens) needs more than 120 of 240 points. The game value is calculated from announcements and special points.
V · Variants
Variants
V

Doppelkopf has many regional special rules.

S
Solo
A player with an especially strong hand plays alone against the other three.
F
Fox
Whoever captures an Ace of Diamonds in the last trick earns bonus points.
D
Doppelkopf
A trick worth more than 40 points counts as a “Doppelkopf” – bonus points.
pigs
Pigs
Whoever holds both Aces of Diamonds can declare them as a trump bonus.
VI · Tips & Tricks

What really
matters

VI
Strategy Tips
+

Watch which cards are played early – whoever uses a Queen of Clubs as trump early often unknowingly reveals themselves as a team member.

+

As a suspected Kontra team member, play trump aggressively early to force the Re players to react while their position is still unclear.

+

Save high trumps for critical tricks, especially towards the end when the team memberships have long been clear.

+

Use announcements early if your hand is strong enough – an early announcement bonus can decide a close game.

Common Mistakes

Revealing your team membership too early by playing trump carelessly before the situation is clear.

Forgetting that Diamonds are automatically trump – this often leads to wrong judgements about which suit must be followed.

Giving away the Fox in the last trick by playing an Ace of Diamonds carelessly in an early trick.

Realising too late that you are on the Re team (with a Queen of Clubs) and misplaying valuable early moves as a result.

Berlin Hold'em · Matching Decks
Get the right deck

Doppelkopf needs a double deck – our decks are ideal for combining into two sets.

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