Game Rules
DoppelkopfWho is on your team?

A partnership game where nobody knows who is playing with whom – until the teams reveal themselves through the cards.

Players4
Time20 – 30 min
Deck48 cards · double deck
LevelDemanding
I · The Idea

Secret
teams

I

Doppelkopf is played by four with 48 cards (two identical sets of 24). The two players holding the Queens of Clubs automatically form a team – but don't know it at first.

The Queens' team aims to take more than 120 of 240 card points. The other team wins by preventing that.

II · Setup

Before the
game begins

II
1
Deal the cards
48 cards (two sets, 9 to Ace) dealt evenly: 12 cards each.
2
Find the teams
Whoever holds a Queen of Clubs is on the Re team. The other two form the Kontra team.
3
Remember the trumps
All Jacks, all Queens and all Diamond cards are automatically trump.
Before you start

Watch the play closely – players often unknowingly reveal whether they belong to the Queens' team long before any cards are shown openly.

III · Card Values
What is trump
and what is not
III
Q
Queens
Highest trump
All four Queens are trump. The Queen of Clubs is the second-highest card in the game.
J
Jacks
Trump
All four Jacks are trump, below the Queens but above the Diamond suit.
♦
Diamonds
Trump suit
All Diamond cards are automatically trump – even without a Jack or Queen.
♣♥♠
Plain suits
Not trump
Clubs, Hearts and Spades (without Jack/Queen) are normal suits with no trump power.
IV · Gameplay

Trick by
trick

IV
1
Forehand leads
The first card of a trick sets the suit to follow (or trump).
2
Follow suit
Everyone must play the led suit if they can – otherwise play trump or discard a plain suit.
3
Win the trick
The highest trump wins, otherwise the highest card of the led suit.
4
Announcements possible
The Re or Kontra team can announce early in the game to raise the game value.
5
Scoring
All trick points are counted. The Re team (Queens) needs more than 120 of 240 points. The game value is calculated from announcements and special points.
V · Variants
Variants
V

Doppelkopf has many regional special rules.

S
Solo
A player with an especially strong hand plays alone against the other three.
F
Fox
Whoever captures an Ace of Diamonds in the last trick earns bonus points.
D
Doppelkopf
A trick worth more than 40 points counts as a “Doppelkopf” – bonus points.
pigs
Pigs
Whoever holds both Aces of Diamonds can declare them as a trump bonus.
VI · Tips & Tricks

What really
matters

VI
Strategy Tips
+

Watch which cards are played early – whoever uses a Queen of Clubs as trump early often unknowingly reveals themselves as a team member.

+

As a suspected Kontra team member, play trump aggressively early to force the Re players to react while their position is still unclear.

+

Save high trumps for critical tricks, especially towards the end when the team memberships have long been clear.

+

Use announcements early if your hand is strong enough – an early announcement bonus can decide a close game.

Common Mistakes
–

Revealing your team membership too early by playing trump carelessly before the situation is clear.

–

Forgetting that Diamonds are automatically trump – this often leads to wrong judgements about which suit must be followed.

–

Giving away the Fox in the last trick by playing an Ace of Diamonds carelessly in an early trick.

–

Realising too late that you are on the Re team (with a Queen of Clubs) and misplaying valuable early moves as a result.

Berlin Hold'em · Matching Decks
Get the right deck

Doppelkopf needs a double deck – our decks are ideal for combining into two sets.

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